James I v2.5
Posted: Sat Mar 12, 2011 2:19 pm
Hello to aiscripters.com this is my first AI script. It has been on aokh for a few weeks, and this is its first posting here. Thanks to Campeador and JD for their help with its development so far.
Settings:
Meant for Arabia 1v1 tourney
-Arabia Map
-Small map size
-200 pop
-low resources
-Plays only Britons Civ
Current strategies
-Adaptive military
-Adaptations decided by what types of troops have been created by opponent
-Attempts flush defense
-Will try to keep pace with faster castle times by suspending troop training until castle-age is researched
I'm trying to improve the economy to allow for a faster castle time while still training a defense force during feudal. If anyone has any suggestions or links to articles that would be great. Any other suggestion are encouraged, the still has some odd behaviors and flaws.
EDIT 1:
My development efforts have been strictly on the improvement of the Random Map play, while I'm grateful for suggestions about the deathmatch play,(and I will definitely get to improving on them) Random Map is currently my main focus
Updated on 3/13/11
Version 1.7.4, fixed my military build rules now barracks, archery-ranges, stables, siege workshops, and castles are built closer to the TC. 2 villagers will explore in Dark Age if berries aren't immediately in sight. New Version contains a few other small changes.
Updated on 3/18/11
Version 1.7.4.1, fixed mistakes in BritMilitary and other files, should run without error now. Working on a fast Castle and ability to play as Mayans for next update!
Updated on 3/24/11
Version 2.0, After spending some time watching and thinking about how this script was constructed I decided it had become far more complex than necessary or is functional. Then after spending considerable time looking around at how others have written and organized their scripts, I came to a conclusion, my script needed to be totally remodeled....So may I now present version 2.0, systematically organized much like SRN, but also incorporates many ideas I saw in others use, and after a comment from suriel, without defend groups. Currently I'm working on getting fast castle up to snuff, and I've included a zip with 5 games with the new system. Any and all comments are welcome and encouraged!
Updated on 3/26/11
Version 2.1
Improved FC ability, now reachs castle age in between 18:00 to 20:30. Mayan Eagle Rush Strategy added!
Updated 7/12/11
Version 2.4
Changed defensive rules and some of the gathering/military strategies
Updated 7/14/11
Now Tournament Ready, bugs have rudimentary fixes.
Settings:
Meant for Arabia 1v1 tourney
-Arabia Map
-Small map size
-200 pop
-low resources
-Plays only Britons Civ
Current strategies
-Adaptive military
-Adaptations decided by what types of troops have been created by opponent
-Attempts flush defense
-Will try to keep pace with faster castle times by suspending troop training until castle-age is researched
I'm trying to improve the economy to allow for a faster castle time while still training a defense force during feudal. If anyone has any suggestions or links to articles that would be great. Any other suggestion are encouraged, the still has some odd behaviors and flaws.
EDIT 1:
My development efforts have been strictly on the improvement of the Random Map play, while I'm grateful for suggestions about the deathmatch play,(and I will definitely get to improving on them) Random Map is currently my main focus
Updated on 3/13/11
Version 1.7.4, fixed my military build rules now barracks, archery-ranges, stables, siege workshops, and castles are built closer to the TC. 2 villagers will explore in Dark Age if berries aren't immediately in sight. New Version contains a few other small changes.
Updated on 3/18/11
Version 1.7.4.1, fixed mistakes in BritMilitary and other files, should run without error now. Working on a fast Castle and ability to play as Mayans for next update!
Updated on 3/24/11
Version 2.0, After spending some time watching and thinking about how this script was constructed I decided it had become far more complex than necessary or is functional. Then after spending considerable time looking around at how others have written and organized their scripts, I came to a conclusion, my script needed to be totally remodeled....So may I now present version 2.0, systematically organized much like SRN, but also incorporates many ideas I saw in others use, and after a comment from suriel, without defend groups. Currently I'm working on getting fast castle up to snuff, and I've included a zip with 5 games with the new system. Any and all comments are welcome and encouraged!
Updated on 3/26/11
Version 2.1
Improved FC ability, now reachs castle age in between 18:00 to 20:30. Mayan Eagle Rush Strategy added!
Updated 7/12/11
Version 2.4
Changed defensive rules and some of the gathering/military strategies
Updated 7/14/11
Now Tournament Ready, bugs have rudimentary fixes.